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--Games unique to this site!-
Skarney-- John Scarne’s scoring rummy
Skarney Gin-- Scarne’s gin rummy
Sequence Gin-- gin rummy variant
The Big Game-- 42 with 11 tricks
42 variations-- we’ve got them all
Yukon-- unique trick-taking game from the 1898 gold rush.
Quinto-- unusual fun game from 1900
Marjolet-- one-deck Bezique from France
Jo-Jotte-- complex Bridge-like game for two
Domino Euchre-- Euchre with dominoes
Call-Ace Domino Euchre-- variant
Iceberg-- unique scoring rummy
Arlington Hts-- our own invention
Fortune Rummy-- lost since the 1940s
Teeko-- “lost” board game
Ringo - unusual board game
--42 family Dominoes--
42 -- the parent game
The Big Game -- 42 with 11 tricks instead of 7
42 Variations -- including 80, 88, 84, 79, Nello, Plunge, and Sevens
Moon -- 3 player relative to 42
Partnership Moon -- 4 player Moon
---Cuban Games---
Cubilete -- Great Cuban dice game
Domino Cubano -- Dominoes, Cuban- style
---Dice Games--
Farkle-- Among the best dice games, it dates back hundreds of years
Cubilete -- Great Cuban dice game
More dice games
--Games by John Scarne-
Skarney Gin-- Takes Gin Rummy to a whole new level
Skarney-- The most sophisticated scoring rummy.
Scarney Dice games
Teeko-- board game
Scarne’s Bio
---Download FREE game books!---
A to Z of Dice Games -- rules for many great dice games (55 pages)
American Hoyle by Trumps 1894 (540 pages)
Foster’s Hoyle 1897 (625 pages)
Pirate Bridge -- great 3-person Bridge variant from 1917 (190 pages)
Conquian -- ancestor to modern rummy 1913 (90 pages)
---Scoring Rummies--- 500 Rummy
500 Partnership
Persian Rummy
Fortune Rummy
Arlington
Arlington Hghts
Skarney
---Gins---
Oklahoma Gin
Sequence Gin
Skarney Gin
--Bezique Family--
Marjolet -- 2 players with 32 cards
Bezique -- 64 cards
Polish Bezique -- 64 card variant
Rubicon Bezique -- 128 cards
Chinese Bezique -- 192 cards for Bezique-mania!
Zetema -- a long lost related game
BBC rules for all forms of Bezique
--Rare Card Games--
Bridgette -- Best two-handed Bridge variant. Compare it to Jo-Jotte
Bid Whist -- Unique whist variant popular among African Americans.
Eleusis Express -- famous unique inductive logic game.
--Historic Card Games--
Historic British Card Games-- rules for 12 once-popular games no longer played.
Medieval and Renaissance card and dice games.
--Fascinating Profiles---
Ely Culbertson-- He made Contract Bridge famous.
Al Sobel on the invention of Jo-Jotte
John Scarne-- Houdini’s friend, card magician, author, games inventor.
The rather odd and interesting story of the United States Playing Card company.
Joseph Wergin-- Skat should have been it, not Contract Bridge!
R.F. Foster-- Biggest game book author from the 1880s to the 1930s
Stewart Culin-- Invented the modern science of ethnography - based on games!
-- Original card, dice & domino games--
Parlett’s games
Pips web site
Pagat web site
--Hundreds more games!--
The Card Games Web Site
Domino Game Rules
A - Z of Dice Games
BoardGameGeek - all board games
---Computer Games--
Products to which we have no commercial ties but recommend:
Ringo (free)
Teeko (free)
Curtis Cameron offers fine 42 and Moon programs.
Cardmaster offers 25 games including Zetema, Bezique, Klabberjass, and Bid Whist.
Here’s Bid Whist online or on your PC.
--Domino Games--
Domino Euchre--the card game played with dominoes!
Call-Ace Euchre-- domino Euchre variant
42 -- the parent game
The Big Game -- 42 with 11 tricks instead of 7
42 Variations -- including 80, 88, 84, 79, Nello, Plunge, and Sevens
Moon -- 3 player relative to 42
Partnership Moon -- 4 player Moon
---Favorite Sites---
The Card Games site has the most card games rules anywhere
Playing Cards site has playing card history and pictorial examples.
House of Cards has a nice mix of rules, PC games, handheld games, and books.
Kadon Enterprises sells beautiful quality board games
Find hundreds of chess variants here
The Life of Games is an online games magazine
DominoLinks site links to many domino sites
David Parlett invents great card & board games!
BoardGameGeek covers all board games
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Great dice game that dates back to the Middle Ages. Also known as 5,000, 10,000, Zilch, or Zonk, its tense dynamic intrigues everyone.
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A partnership dice game invented by John Scarne, the great games writer and inventor.
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Download a free 55-page book of dice games.
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Alphabetically lists most dice games.
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Farkle harkens back to the Middle Ages. Also known as Zilch, 5000, and 10000, its a great group game for two or more players. It works well with any odd number you might have ready, such as three or five players.
As with any game of its age, there are many Farkle variants .... even the name sometimes differs, as it’s written as Farkel. Here we’ll give one set of rules we’ve found to be highly enjoyable.
Basics --
You need a set of six dice to play Farkle. If you have dice cups, fine, but they’re not required. You do need a flat, contained area to throw the dice. Any number can play the game, though two to five seems to work best. The goal is to be the first person to attain a target score (usually 5000 or 10000, hence those names for the game).
Play --
Once you determine who goes first -- typically by rolling a single die -- the play is straightforward. Each player in turn follows these steps --
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1. The player throws all 6 dice
2. The player sets aside any scoring dice he cares to.
3. If the player does not have at least one scoring die to set aside from the throw, his turn ends and he loses any points thus far accumulated in the turn. This is called a farkle.
4. If the player has one or more scoring dice to set aside after the throw, he may choose to continue throwing the remaining dice to accumulate more points. While he can add to his score by continuing, he also risks a farkle and loss of all points for the turn.
5. If the player gets to the point where all 6 dice score points, he may choose to add to that score by taking up all 6 dice and continuing his turn. He can “roll on” like this for as many times as he scores all 6 dice. However, if he farkles and ends the turn, all score for the turn is lost.
5. The person’s turn ends either when he chooses to voluntarily terminate it (retaining any score he has achieved) or when he farkles and loses all points for that turn.
6. At the end of his turn, the player passes all dice to the next player, who then follows these rules for his own turn.
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Scoring --
Score dice as per this chart -- -
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--- Dice ---
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--- Points ---
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Each 5
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50
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Each 1
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100
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Three 2’s
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200
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Three 3’s
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300
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Three 4’s
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400
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Three 5’s
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500
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Three 6’s
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600
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Three 1’s
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1000
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Dice can be scored however the player likes... he just states his preference. Making these decisions is a key part of the game. For example, if you roll 1-1-2-3-3-3 on your first throw, you could keep any, some, or all these combinations as scores, put them aside, and roll the remaining dice --
One 1 @ 100 points, two 1’s @ 200 points, three 3’s at 300 points.
Of course you could also “stick” -- keep your current score and terminate your turn. Thus another key decision in the game is when to call it a hand and stop with your current score, and when to continue. Continuing could mean either a higher score for the hand, or an inglorious farkle that ends your turn without score.
End --
The game is most exciting when each of the remaining players gets their last turn after the leader breaks the game-winning score (of 5000 or 10000 total points across turns). Whoever has the highest score over the game-ending objective wins the game.
Variations --
Probably the most popular rule variation in Farkle is simply to add more scoring combinations. Here are some of the most popular. Select which you’ll use from the list by mutual agreement prior to starting your game --
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--- Dice ---
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--- Points ---
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Four of a kind
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2 times value of Three of a Kind
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Five of a kind
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4 times value of Three of a Kind
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Six of a kind
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8 times value of Three of a Kind
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Three pairs
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500
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Full Straight (1-2-3-4-5-6)
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1500
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Scoring Pad --
Here is a Word-format file that contains a Farkle scoring sheet you can use. You can also find the scoring pad on our web page that contains board game layouts here. The Word-format file is preferable because it includes a scoring summary at the bottom of the page.
More Information --
The Wikipedia article on Farkle has rules, odds charts, and scoring and play variations. DiceGamers.com has good clear rules and lists major variations.
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